Multi-Command Program
Adding multiple commands to a single program
Real-world CLIs rarely have just one command. Let's extend our previous greet program by adding a second command, and see what a multi-command program looks like.
## Adding a Second Command
Work in the same project:
```rust
// Declare two commands
dispatcher!("greet", CMDGreet => EntryGreet);
dispatcher!("add", CMDAdd => EntryAdd);
pack!(ResultGreeting = String);
pack!(ResultSum = i32);
#[chain]
fn handle_greet(args: EntryGreet) -> Next {
let name = args.inner.first().cloned().unwrap_or_else(|| "World".to_string());
ResultGreeting::new(name)
}
#[chain]
fn handle_add(args: EntryAdd) -> Next {
let sum: i32 = args.inner.iter().filter_map(|s| s.parse::().ok()).sum();
ResultSum::new(sum)
}
#[renderer]
fn render_greet(result: ResultGreeting) {
r_println!("Hello, {}!", *result);
}
#[renderer]
fn render_sum(result: ResultSum) {
r_println!("Sum: {}", *result);
}
fn main() {
let mut program = ThisProgram::new();
program.with_dispatchers((CMDGreet, CMDAdd));
program.exec_and_exit();
}
gen_program!();
```
Both commands share the same pipeline model, but each has its own path:
```text
> my-cli greet Alice
Hello, Alice!
> my-cli add 1 2 3
Sum: 6
```
## Registering Multiple Dispatchers
Notice `with_dispatchers`? When you need to register multiple dispatchers, just pass them as a tuple:
```rust
@@@dispatcher!("greet", CMDGreet => EntryGreet);
@@@dispatcher!("add", CMDAdd => EntryAdd);
@@@pack!(ResultGreeting = String);
@@@pack!(ResultSum = i32);
@@@#[chain] fn handle_greet(_args: EntryGreet) -> Next { ResultGreeting::new("ok".into()) }
@@@#[renderer] fn render_greet(_greeting: ResultGreeting) { r_println!("hi"); }
@@@#[chain] fn handle_add(_args: EntryAdd) -> Next { ResultSum::new(0) }
@@@#[renderer] fn render_sum(_sum: ResultSum) { r_println!("sum"); }
fn main() {
let mut program = ThisProgram::new();
program.with_dispatchers((CMDGreet, CMDAdd));
program.exec_and_exit();
}
```
This is equivalent to registering them one by one, same effect.
> [!TIP]
> The tuple supports up to 7 dispatchers. For more than 7, chain `with_dispatcher` calls instead.
## Subcommands
Multi-level commands work the same way—each dot-separated level is just part of the name:
```rust
dispatcher!("remote.add", CMDRemoteAdd => EntryRemoteAdd);
dispatcher!("remote.rm", CMDRemoteRm => EntryRemoteRm);
```
Each subcommand's Entry, Chain, and Renderer are completely independent and don't interfere.
## Type Independence
Notice we used two different `pack!` macros:
- `pack!(ResultGreeting = String)`
- `pack!(ResultSum = i32)`
They are independent types, and `gen_program!()` assigns them different enum variants.
The dispatcher will never route `ResultGreeting` data to `render_sum` — **type safety is guaranteed from the naming stage**.
Written by @Weicao-CatilGrass