From c23c590330af83afb6e146bcd9b0a274b3689d22 Mon Sep 17 00:00:00 2001 From: 魏曹先生 <1992414357@qq.com> Date: Mon, 17 Aug 2026 03:27:46 +0800 Subject: refactor!: remove Node type and simplify dispatcher macro syntax The `dispatcher!` macro no longer requires a `CMD*` dispatcher type argument; the dispatcher struct is now generated internally as `__Dispatcher{Pascal}`. The `Node` type, `node!` macro, and `Dispatcher::node()` / `clone_dispatcher()` methods are removed. --- examples/example-structural-renderer/src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/example-structural-renderer') diff --git a/examples/example-structural-renderer/src/main.rs b/examples/example-structural-renderer/src/main.rs index 8583d46..eca87fc 100644 --- a/examples/example-structural-renderer/src/main.rs +++ b/examples/example-structural-renderer/src/main.rs @@ -22,7 +22,7 @@ use mingling::{parser::Picker, setup::StructuralRendererSetup, Grouped, Structur use serde::Serialize; use std::io::Write; -dispatcher!("render", CMDRender => EntryRender); +dispatcher!("render", EntryRender); fn main() { let mut program = ThisProgram::new(); -- cgit