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using UnityEngine;
public class RandomSpawnPosition : MonoBehaviour
{
private PlayerMovement _playerMovement;
private void Awake()
{
_playerMovement = GetComponent<PlayerMovement>();
}
private void Start()
{
Debug.Log("等待设备输入以加入玩家...");
var binder = FindFirstObjectByType<GameProgressManager>();
if (binder.player1.bindPlayer == null)
{
binder.player1.bindPlayer = _playerMovement;
var targetPos = binder.player1.transform.position;
transform.position = targetPos;
Debug.Log("玩家1已加入");
binder.Refresh();
}
else if (binder.player2.bindPlayer == null)
{
binder.player2.bindPlayer = _playerMovement;
var targetPos = binder.player2.transform.position;
transform.position = targetPos;
Debug.Log("玩家2已加入");
binder.Refresh();
}
}
}
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