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path: root/Assets/Scripts/RandomSpawnPosition.cs
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using UnityEngine;

public class RandomSpawnPosition : MonoBehaviour
{
    private PlayerMovement _playerMovement;
    
    private void Awake()
    {
        _playerMovement = GetComponent<PlayerMovement>();
    }

    private void Start()
    {
        Debug.Log("等待设备输入以加入玩家...");
        
        var binder = FindFirstObjectByType<GameProgressManager>();
        if (binder.player1.bindPlayer == null)
        {
            binder.player1.bindPlayer = _playerMovement;
            var targetPos = binder.player1.transform.position;
            transform.position = targetPos;
            Debug.Log("玩家1已加入");
            binder.Refresh();
        }
        else if (binder.player2.bindPlayer == null)
        {
            binder.player2.bindPlayer = _playerMovement;
            var targetPos = binder.player2.transform.position;
            transform.position = targetPos;
            Debug.Log("玩家2已加入");
            binder.Refresh();
        }
    }
}