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path: root/Assets/Scripts/PlayerRotationController.cs
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using System;
using UnityEngine;

public class PlayerRotationController : MonoBehaviour
{
    [Range(0, 1)] public float lerpSpeed = 0.25f;
    public Transform lookAt;
    public PlayerControl control;

    private readonly float _len = 5f;
    private Vector3 _target;
    
    private void Update()
    {
        var dir = new Vector3(control.movementHorizontal, 0, control.movementVertical).normalized;
        if (dir != Vector3.zero)
        {
            _target = dir * _len;
            // lookAt.localPosition = _target;
        }
    }

    private void FixedUpdate()
    {
        var pos = lookAt.localPosition;
        lookAt.localPosition = Vector3.Lerp(pos, _target, lerpSpeed);
    }
}