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using System;
using UnityEngine;
[RequireComponent(typeof(PlayerControl))]
[RequireComponent(typeof(Rigidbody))]
public class PlayerMovement : MonoBehaviour
{
public float movementSpeed;
public float movementSpeedOnGrabbing;
private PlayerControl _playerControl;
private Rigidbody _rigidbody;
private void Awake()
{
_playerControl = GetComponent<PlayerControl>();
_rigidbody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
FixedUpdateMovement();
}
private void FixedUpdateMovement()
{
var velocity = _rigidbody.linearVelocity;
var speed = _playerControl.grabbing ? movementSpeedOnGrabbing : movementSpeed;
var direction = new Vector3(
_playerControl.movementHorizontal,
0,
_playerControl.movementVertical)
.normalized;
var playerVelocity = speed * direction + velocity.y * Vector3.up;
_rigidbody.linearVelocity = playerVelocity;
}
}
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