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using UnityEngine;
public class GrabStateMachine : MonoBehaviour
{
public PlayerControl playerControl;
[SerializeField] private Animator anim;
/// <summary>
/// 初始化
/// </summary>
private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
UpdateAnimatorState();
}
private void UpdateAnimatorState()
{
anim.SetBool("grabbing", playerControl.grabbing);
}
}
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