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path: root/Assets/Scripts/GrabStateMachine.cs
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using UnityEngine;

public class GrabStateMachine : MonoBehaviour
{
    public PlayerControl playerControl;
    [SerializeField] private Animator anim;

    /// <summary>
    /// 初始化
    /// </summary>
    private void Start()
    {
        anim = GetComponent<Animator>();
    }

    private void Update()
    {
        UpdateAnimatorState();
    }


    private void UpdateAnimatorState()
    {
        anim.SetBool("grabbing", playerControl.grabbing);
    }
}