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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditorInternal;
#endif

namespace Mountools.Tools
{
    public static class MountoolsMath
    {
        public static bool IsInRange(int n, int min, int max, bool equals = true)
        {
            return equals ? 
                n <= max && n >= min :
                n < max && n > min ;
        }
        
        public static bool IsInRange(float n, float min, float max, bool equals = true)
        {
            return equals ? 
                n <= max && n >= min :
                n < max && n > min ;
        }
        
        public static int InRange(int n, int min, int max)
        {
            if (n < min) return min;
            if (n > max) return max;
            return n;
        }
        
        public static float InRange(float n, float min, float max)
        {
            if (n < min) return min;
            if (n > max) return max;
            return n;
        }
        
        public static float To(float a, float b, float t)
        {
            if (a > b) return InRange(a - t, b, a);
            if (a < b) return InRange(a + t, a, b);
            return a;
        }
        
        public static int To(int a, int b, int t)
        {
            if (a > b) return InRange(a - t, b, a);
            if (a < b) return InRange(a + t, a, b);
            return a;
        }
    }
}