summaryrefslogtreecommitdiff
path: root/Assets/Mountools/Setup.cs
blob: 4acfbd5e91e4cd5698bc93f0e53f22a9f2e6398d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Build;

namespace Mountools
{
    public static class Setup
    {
#if MOUNTOOLS
#else
        [MenuItem("\"Mountools Setup !\"/Choose Your Language/中文")]
        public static void MountoolsLanguageChinese()
        {
            ChangeLanguageTo("CHINESE");
            
            SetupMontools();
        }
        
        [MenuItem("\"Mountools Setup !\"/Choose Your Language/English")]
        public static void MountoolsLanguageEnglish()
        {
            ChangeLanguageTo("ENGLISH");

            SetupMontools();
        }
        
        private static void SetupMontools()
        {
            List<string> defineSymbols =
                new List<string>(
                    PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.Standalone).Split(";")
                );
            
            defineSymbols.Insert(0, "MOUNTOOLS");
            
            PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols.ToArray());
        }
#endif
        
        public static void ChangeLanguageTo(string language)
        {
            List<string> defineSymbols =
                new List<string>(
                    PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.Standalone).Split(";")
                );

            List<string> removeSymbols = new List<string>();
            foreach (var symbol in defineSymbols)
            {
                if (symbol.Contains("MT_L_"))
                {
                    removeSymbols.Add(symbol);
                }
            }

            foreach (var removeSymbol in removeSymbols)
            {
                defineSymbols.Remove(removeSymbol);
            }
            
            defineSymbols.Add("MT_L_" + language);
            PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Standalone, defineSymbols.ToArray());
        }
    }
}
#endif