using UnityEngine;
public class GrabStateMachine : MonoBehaviour
{
public PlayerControl playerControl;
[SerializeField] private Animator anim;
///
/// 初始化
///
private void Start()
{
anim = GetComponent();
}
private void Update()
{
UpdateAnimatorState();
}
private void UpdateAnimatorState()
{
anim.SetBool("grabbing", playerControl.grabbing);
}
}