From 64e326ff1720ceb5e4bdcb9a763f62de8ffbee4f Mon Sep 17 00:00:00 2001
From: SmallFox <2806143047@qq.com>
Date: Sat, 31 Jan 2026 12:31:28 +0800
Subject: Drag
---
Assets/Scripts/GrabStateMachine.cs | 47 ++++++++++++++++++++++++++++++++++++++
1 file changed, 47 insertions(+)
create mode 100644 Assets/Scripts/GrabStateMachine.cs
(limited to 'Assets/Scripts/GrabStateMachine.cs')
diff --git a/Assets/Scripts/GrabStateMachine.cs b/Assets/Scripts/GrabStateMachine.cs
new file mode 100644
index 0000000..8242097
--- /dev/null
+++ b/Assets/Scripts/GrabStateMachine.cs
@@ -0,0 +1,47 @@
+using UnityEngine;
+
+public class GrabStateMachine : MonoBehaviour
+{
+ private bool grabbing = false;
+
+ // 动画组件引用(需要在Inspector面板赋值,或通过代码自动获取)
+ [Header("动画组件引用")]
+ [SerializeField] private Animator anim;
+
+ // 按键设置(可在Inspector面板修改,无需硬编码)
+ [Header("控制按键")]
+ [SerializeField] private KeyCode grabKey = KeyCode.G;
+
+ ///
+ /// 初始化
+ ///
+ private void Start()
+ {
+ anim = GetComponent();
+ }
+
+ private void Update()
+ {
+ DetectGrabKeyInput();
+ UpdateAnimatorState();
+ }
+
+ private void DetectGrabKeyInput()
+ {
+ if (Input.GetKey(grabKey))
+ {
+ grabbing = true;
+ }
+
+ if (Input.GetKeyUp(grabKey))
+ {
+ grabbing = false;
+ }
+ }
+
+
+ private void UpdateAnimatorState()
+ {
+ anim.SetBool("grabbing", grabbing);
+ }
+}
--
cgit