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-rw-r--r--Assets/Scripts/SimpleControl.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/Scripts/SimpleControl.cs b/Assets/Scripts/SimpleControl.cs
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+++ b/Assets/Scripts/SimpleControl.cs
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+using System;
+using UnityEngine;
+
+[RequireComponent(typeof(PlayerControl))]
+public class SimpleControl : MonoBehaviour
+{
+ private PlayerControl _playerControl;
+
+ [Header("Parameter")]
+ public KeyCode moveLeft = KeyCode.A;
+ public KeyCode moveRight = KeyCode.D;
+ public KeyCode moveUp = KeyCode.W;
+ public KeyCode moveDown = KeyCode.S;
+ public KeyCode grab = KeyCode.G;
+
+ private float HorizontalAxis =>
+ (Input.GetKey(moveLeft) ? -1 : 0) +
+ (Input.GetKey(moveRight) ? 1 : 0);
+
+ private float VerticalAxis =>
+ (Input.GetKey(moveDown) ? -1 : 0) +
+ (Input.GetKey(moveUp) ? 1 : 0);
+
+ private void Awake()
+ {
+ _playerControl = GetComponent<PlayerControl>();
+ }
+
+ private void Update()
+ {
+ _playerControl.movementHorizontal = HorizontalAxis;
+ _playerControl.movementVertical = VerticalAxis;
+ _playerControl.grabbing = Input.GetKey(grab);
+ }
+}