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-rw-r--r--Assets/Scripts/GameControllerInput.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/Scripts/GameControllerInput.cs b/Assets/Scripts/GameControllerInput.cs
new file mode 100644
index 0000000..ff29c12
--- /dev/null
+++ b/Assets/Scripts/GameControllerInput.cs
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+using UnityEngine;
+using UnityEngine.InputSystem;
+
+[RequireComponent(typeof(PlayerControl))]
+public class GameControllerInput : MonoBehaviour
+{
+ private PlayerControl _playerControl;
+
+ private void Awake()
+ {
+ _playerControl = GetComponent<PlayerControl>();
+ }
+
+ public void OnMove(InputAction.CallbackContext context)
+ {
+ Vector2 input = context.ReadValue<Vector2>();
+ _playerControl.movementHorizontal = input.x;
+ _playerControl.movementVertical = input.y;
+ }
+
+ public void OnGrab(InputAction.CallbackContext context)
+ {
+ float value = context.ReadValue<float>();
+ bool isGrabbing = value > 0.5f;
+ _playerControl.grabbing = isGrabbing;
+ }
+}