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-rw-r--r--Assets/Scenes/Test.unity (renamed from Assets/Scenes/SampleScene.unity)410
-rw-r--r--Assets/Scenes/Test.unity.meta (renamed from Assets/Scenes/SampleScene.unity.meta)0
2 files changed, 391 insertions, 19 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/Test.unity
index 1c63aa8..43125d6 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/Test.unity
@@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -205,13 +205,13 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 3.99, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!114 &330585547
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -248,14 +248,14 @@ MonoBehaviour:
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
- m_Version: 2
m_TaaSettings:
- quality: 3
- frameInfluence: 0.1
- jitterScale: 1
- mipBias: 0
- varianceClampScale: 0.9
- contrastAdaptiveSharpening: 0
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
+ m_Version: 2
--- !u!1 &410087039
GameObject:
m_ObjectHideFlags: 0
@@ -282,14 +282,14 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 410087039}
m_Enabled: 1
- serializedVersion: 11
+ serializedVersion: 12
m_Type: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 2
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
- m_CookieSize: 10
+ m_CookieSize2D: {x: 10, y: 10}
m_Shadows:
m_Type: 2
m_Resolution: -1
@@ -336,6 +336,9 @@ Light:
m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
--- !u!4 &410087041
Transform:
m_ObjectHideFlags: 0
@@ -363,17 +366,226 @@ MonoBehaviour:
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m_Name:
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- m_RenderingLayers: 1
m_CustomShadowLayers: 0
- m_ShadowLayerMask: 1
- m_ShadowRenderingLayers: 1
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 1
+ m_RenderingLayersMask:
+ serializedVersion: 0
+ m_Bits: 1
+ m_ShadowRenderingLayersMask:
+ serializedVersion: 0
+ m_Bits: 1
+ m_Version: 4
+ m_LightLayerMask: 1
+ m_ShadowLayerMask: 1
+ m_RenderingLayers: 1
+ m_ShadowRenderingLayers: 1
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+ m_Icon: {fileID: 0}
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+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ serializedVersion: 5
+ m_Convex: 0
+ m_CookingOptions: 30
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &605998531
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 605998529}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
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+ m_SortingLayerID: 0
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+ m_SortingOrder: 0
+ m_MaskInteraction: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &605998532
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 605998529}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+Transform:
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+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0.13, y: 0, z: -9.71}
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+ m_ConstrainProportionsScale: 0
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+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &808063308
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ m_Name: Plane_1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!23 &808063310
+MeshRenderer:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808063308}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_ForceMeshLod: -1
+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
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+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_GlobalIlluminationMeshLod: 0
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_MaskInteraction: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &808063311
+MeshFilter:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808063308}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &808063312
+Transform:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808063308}
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+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -0.13, y: 0.15, z: -9.71}
+ m_LocalScale: {x: 0.26638, y: 0.26638, z: 0.32647535}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &832575517
GameObject:
m_ObjectHideFlags: 0
@@ -423,6 +635,163 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1726000927
+GameObject:
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+ m_Component:
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+ m_Name: Player
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!136 &1726000928
+CapsuleCollider:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1726000927}
+ m_Material: {fileID: 0}
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+ m_Enabled: 1
+ serializedVersion: 2
+ m_Radius: 0.5
+ m_Height: 2
+ m_Direction: 1
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1726000929
+MeshRenderer:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
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+--- !u!33 &1726000930
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1726000927}
+ m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
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+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 2.303, y: 0.335, z: -9.531}
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+ m_Father: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 83f8908b2a326e3469d9d1fb732b0307, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::PlayerController
+ moveSpeed: 5
+ useRigidbody: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1726000927}
+ serializedVersion: 5
+ m_Mass: 1
+ m_LinearDamping: 0
+ m_AngularDamping: 0.05
+ m_CenterOfMass: {x: 0, y: 0, z: 0}
+ m_InertiaTensor: {x: 1, y: 1, z: 1}
+ m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_IncludeLayers:
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SceneRoots:
m_ObjectHideFlags: 0
@@ -430,3 +799,6 @@ SceneRoots:
- {fileID: 330585546}
- {fileID: 410087041}
- {fileID: 832575519}
+ - {fileID: 605998533}
+ - {fileID: 808063312}
+ - {fileID: 1726000931}
diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/Test.unity.meta
index 9531828..9531828 100644
--- a/Assets/Scenes/SampleScene.unity.meta
+++ b/Assets/Scenes/Test.unity.meta