diff options
| -rw-r--r-- | Assets/Scenes/Test.unity (renamed from Assets/Scenes/SampleScene.unity) | 410 | ||||
| -rw-r--r-- | Assets/Scenes/Test.unity.meta (renamed from Assets/Scenes/SampleScene.unity.meta) | 0 | ||||
| -rw-r--r-- | Assets/Scripts.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/PlayerController.cs | 98 | ||||
| -rw-r--r-- | Assets/Scripts/PlayerController.cs.meta | 2 | ||||
| -rw-r--r-- | ProjectSettings/InputManager.asset | 1 | ||||
| -rw-r--r-- | ProjectSettings/ProjectSettings.asset | 2 |
7 files changed, 501 insertions, 20 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/Test.unity index 1c63aa8..43125d6 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/Test.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -205,13 +205,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 330585543} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0, y: 3.99, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} --- !u!114 &330585547 MonoBehaviour: m_ObjectHideFlags: 0 @@ -248,14 +248,14 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: - quality: 3 - frameInfluence: 0.1 - jitterScale: 1 - mipBias: 0 - varianceClampScale: 0.9 - contrastAdaptiveSharpening: 0 + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!1 &410087039 GameObject: m_ObjectHideFlags: 0 @@ -282,14 +282,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 410087039} m_Enabled: 1 - serializedVersion: 11 + serializedVersion: 12 m_Type: 1 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 2 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 - m_CookieSize: 10 + m_CookieSize2D: {x: 10, y: 10} m_Shadows: m_Type: 2 m_Resolution: -1 @@ -336,6 +336,9 @@ Light: m_ForceVisible: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 + m_LightUnit: 1 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 --- !u!4 &410087041 Transform: m_ObjectHideFlags: 0 @@ -363,17 +366,226 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 3 m_UsePipelineSettings: 1 m_AdditionalLightsShadowResolutionTier: 2 - m_LightLayerMask: 1 - m_RenderingLayers: 1 m_CustomShadowLayers: 0 - m_ShadowLayerMask: 1 - m_ShadowRenderingLayers: 1 m_LightCookieSize: {x: 1, y: 1} m_LightCookieOffset: {x: 0, y: 0} m_SoftShadowQuality: 1 + m_RenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_ShadowRenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_Version: 4 + m_LightLayerMask: 1 + m_ShadowLayerMask: 1 + m_RenderingLayers: 1 + m_ShadowRenderingLayers: 1 +--- !u!1 &605998529 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 605998533} + - component: {fileID: 605998532} + - component: {fileID: 605998531} + - component: {fileID: 605998530} + m_Layer: 0 + m_Name: Plane + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!64 &605998530 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 605998529} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 5 + m_Convex: 0 + m_CookingOptions: 30 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &605998531 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 605998529} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &605998532 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 605998529} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &605998533 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 605998529} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0.13, y: 0, z: -9.71} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &808063308 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 808063312} + - component: {fileID: 808063311} + - component: {fileID: 808063310} + m_Layer: 0 + m_Name: Plane_1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!23 &808063310 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808063308} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &808063311 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808063308} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &808063312 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 808063308} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0.13, y: 0.15, z: -9.71} + m_LocalScale: {x: 0.26638, y: 0.26638, z: 0.32647535} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &832575517 GameObject: m_ObjectHideFlags: 0 @@ -423,6 +635,163 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1726000927 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1726000931} + - component: {fileID: 1726000930} + - component: {fileID: 1726000929} + - component: {fileID: 1726000932} + - component: {fileID: 1726000928} + - component: {fileID: 1726000933} + m_Layer: 0 + m_Name: Player + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!136 &1726000928 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.5 + m_Height: 2 + m_Direction: 1 + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1726000929 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1726000930 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1726000931 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 2.303, y: 0.335, z: -9.531} + m_LocalScale: {x: 0.34593, y: 0.34593, z: 0.34593} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1726000932 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 83f8908b2a326e3469d9d1fb732b0307, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::PlayerController + moveSpeed: 5 + useRigidbody: 0 +--- !u!54 &1726000933 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1726000927} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 112 + m_CollisionDetection: 0 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -430,3 +799,6 @@ SceneRoots: - {fileID: 330585546} - {fileID: 410087041} - {fileID: 832575519} + - {fileID: 605998533} + - {fileID: 808063312} + - {fileID: 1726000931} diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/Test.unity.meta index 9531828..9531828 100644 --- a/Assets/Scenes/SampleScene.unity.meta +++ b/Assets/Scenes/Test.unity.meta diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..239f74c --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85e7f56bd3f96f140bd193d1134f5fce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..10bde44 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs @@ -0,0 +1,98 @@ +using UnityEngine; + +/// <summary> +/// 基于Unity Input Manager的3D对象前后左右移动脚本 +/// </summary> +public class PlayerMove3D : MonoBehaviour +{ + [Header("移动配置")] + [Tooltip("移动速度(单位:米/秒)")] + public float moveSpeed = 5f; + + [Tooltip("是否使用物理系统(Rigidbody)移动")] + public bool useRigidbody = true; + + // 3D物理组件引用 + private Rigidbody rb; + + // 初始化 + private void Start() + { + // 如果启用物理移动,自动获取或添加Rigidbody组件 + if (useRigidbody) + { + rb = GetComponent<Rigidbody>(); + if (rb == null) + { + // 自动添加Rigidbody,并默认关闭重力(如果需要下落可开启) + rb = gameObject.AddComponent<Rigidbody>(); + rb.useGravity = false; + rb.freezeRotation = true; // 冻结旋转,避免移动时对象倾倒 + } + } + } + + // 帧更新(物理移动推荐用FixedUpdate,非物理用Update) + private void Update() + { + if (!useRigidbody) + { + MoveByTransform(); + } + } + + // 物理帧更新(固定时间步长,默认0.02秒) + private void FixedUpdate() + { + if (useRigidbody) + { + MoveByRigidbody(); + } + } + + /// <summary> + /// 方式1:直接修改Transform移动(无物理) + /// </summary> + private void MoveByTransform() + { + // 1. 获取Input Manager的水平/垂直输入(返回值范围:-1 ~ 1) + float horizontalInput = Input.GetAxis("Horizontal"); // 左右:A/D 或 左/右方向键 + float verticalInput = Input.GetAxis("Vertical"); // 前后:W/S 或 上/下方向键 + + // 2. 构建移动方向向量(基于世界坐标系的X/Z平面,Y轴不变避免上下移动) + Vector3 moveDirection = new Vector3(horizontalInput, 0f, verticalInput); + + // 3. 归一化向量:解决斜向移动时(左右+前后同时输入)速度过快的问题 + if (moveDirection.magnitude > 1f) + { + moveDirection.Normalize(); + } + + // 4. 计算移动位移并更新对象位置 + transform.Translate(moveDirection * moveSpeed * Time.deltaTime, Space.World); + } + + /// <summary> + /// 方式2:通过Rigidbody移动(带物理,推荐) + /// </summary> + private void MoveByRigidbody() + { + // 1. 获取输入 + float horizontalInput = Input.GetAxis("Horizontal"); + float verticalInput = Input.GetAxis("Vertical"); + + // 2. 构建移动方向向量 + Vector3 moveDirection = new Vector3(horizontalInput, 0f, verticalInput); + + // 3. 归一化处理 + if (moveDirection.magnitude > 1f) + { + moveDirection.Normalize(); + } + + // 4. 设置Rigidbody的速度(实现平滑移动,受物理引擎约束) + rb.linearVelocity = moveDirection * moveSpeed; + } +} + + diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..e519ebe --- /dev/null +++ b/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 83f8908b2a326e3469d9d1fb732b0307
\ No newline at end of file diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b16147e..6a65192 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -485,3 +485,4 @@ InputManager: type: 2 axis: 5 joyNum: 0 + m_UsePhysicalKeys: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index a14f144..03b71c9 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -922,7 +922,7 @@ PlayerSettings: qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 1 + activeInputHandler: 2 windowsGamepadBackendHint: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 |
