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author魏曹先生 <1992414357@qq.com>2026-01-30 23:07:07 +0800
committer魏曹先生 <1992414357@qq.com>2026-01-30 23:07:07 +0800
commitbdd0c3eee905c5dc6fcf22344f7fdbd4cc3e3a02 (patch)
tree2a8fb0c76b134890aa61dcc9e9949cedab055f57 /Assets/Scripts/PlayerMovement.cs
parentb0642164b112508bbfc0b60553586ea260a79d2e (diff)
完成双角色操纵
Diffstat (limited to 'Assets/Scripts/PlayerMovement.cs')
-rw-r--r--Assets/Scripts/PlayerMovement.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
new file mode 100644
index 0000000..90252b3
--- /dev/null
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -0,0 +1,37 @@
+using System;
+using UnityEngine;
+
+[RequireComponent(typeof(PlayerControl))]
+[RequireComponent(typeof(Rigidbody))]
+public class PlayerMovement : MonoBehaviour
+{
+ public float movementSpeed;
+ public float movementSpeedOnGrabbing;
+
+ private PlayerControl _playerControl;
+ private Rigidbody _rigidbody;
+
+ private void Awake()
+ {
+ _playerControl = GetComponent<PlayerControl>();
+ _rigidbody = GetComponent<Rigidbody>();
+ }
+
+ private void FixedUpdate()
+ {
+ FixedUpdateMovement();
+ }
+
+ private void FixedUpdateMovement()
+ {
+ var velocity = _rigidbody.linearVelocity;
+ var speed = _playerControl.grabbing ? movementSpeedOnGrabbing : movementSpeed;
+ var direction = new Vector3(
+ _playerControl.movementHorizontal,
+ 0,
+ _playerControl.movementVertical)
+ .normalized;
+ var playerVelocity = speed * direction + velocity.y * Vector3.up;
+ _rigidbody.linearVelocity = playerVelocity;
+ }
+}