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| author | SmallFox <2806143047@qq.com> | 2026-01-30 23:10:03 +0800 |
|---|---|---|
| committer | SmallFox <2806143047@qq.com> | 2026-01-30 23:10:03 +0800 |
| commit | 28fbde36e76429bfb2bf577d9e3da77db745ef3d (patch) | |
| tree | 03392014566a11be31f8bfe59b3a5416e7ce33a2 /Assets/Scripts/GameControllerInput.cs | |
| parent | 87aacebb8431b402d6a18054a81c4542632008d7 (diff) | |
| parent | bdd0c3eee905c5dc6fcf22344f7fdbd4cc3e3a02 (diff) | |
Merge branch 'main' of catilgrass.cn:GameJamTemplate into dev_lys
Diffstat (limited to 'Assets/Scripts/GameControllerInput.cs')
| -rw-r--r-- | Assets/Scripts/GameControllerInput.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/Scripts/GameControllerInput.cs b/Assets/Scripts/GameControllerInput.cs new file mode 100644 index 0000000..ff29c12 --- /dev/null +++ b/Assets/Scripts/GameControllerInput.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +[RequireComponent(typeof(PlayerControl))] +public class GameControllerInput : MonoBehaviour +{ + private PlayerControl _playerControl; + + private void Awake() + { + _playerControl = GetComponent<PlayerControl>(); + } + + public void OnMove(InputAction.CallbackContext context) + { + Vector2 input = context.ReadValue<Vector2>(); + _playerControl.movementHorizontal = input.x; + _playerControl.movementVertical = input.y; + } + + public void OnGrab(InputAction.CallbackContext context) + { + float value = context.ReadValue<float>(); + bool isGrabbing = value > 0.5f; + _playerControl.grabbing = isGrabbing; + } +} |
