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|
use mingling::{
REPL,
hook::ProgramHook,
prelude::*,
setup::{BasicREPLOutputSetup, BasicREPLPromptSetup, BasicREPLReadlineSetup},
this,
};
use std::{env::current_dir, path::PathBuf};
// Resource to store the current directory
#[derive(Clone)]
struct CurrentDir {
dir: PathBuf,
}
impl Default for CurrentDir {
fn default() -> Self {
Self {
dir: current_dir().unwrap(),
}
}
}
fn main() {
let mut program = ThisProgram::new();
// Add resource
program.with_resource(CurrentDir::default());
// Add dispatchers
program.with_dispatcher(ChangeDirectoryCommand);
program.with_dispatcher(ListCommand);
program.with_dispatcher(ExitCommand);
program.with_dispatcher(ClearCommand);
// Add setups
program.with_setup(BasicREPLReadlineSetup);
program.with_setup(BasicREPLOutputSetup);
program.with_setup(BasicREPLPromptSetup::func(|| {
let res = this::<ThisProgram>().res::<CurrentDir>().unwrap();
let dir_str: String = res.dir.to_string_lossy().into();
let prompt = format!(
"{}> ",
dir_str
.replace(&['/', '\\'][..], ">")
.trim_start_matches('>')
.trim_end_matches('>')
);
prompt
}));
// Add hooks to handle REPL-related events
program.with_hook(ProgramHook::empty().on_repl_begin(|| {
// Print welcome message
println!("Welcome!")
}));
// Start the REPL loop
program.exec_repl();
}
// Create error route
pack!(ErrorDirectoryNotExist = PathBuf);
// Create commands: cd ls exit
dispatcher!("cd", ChangeDirectoryCommand => ChangeDirectoryEntry);
dispatcher!("ls", ListCommand => ListEntry);
dispatcher!("exit", ExitCommand => ExitEntry);
dispatcher!("clear", ClearCommand => ClearEntry);
// Define data needed for the cd command's execution phase
pack!(StateChangeDirectory = String);
// Define data needed for the ls command's rendering phase
pack!(ResultList = Vec<String>);
// Parse cd command arguments
#[chain]
fn parse_cd_args(prev: ChangeDirectoryEntry) -> Next {
let join = prev.pick(()).unpack();
StateChangeDirectory::new(join)
}
// Execute directory change
#[chain]
fn handle_cd(prev: StateChangeDirectory, current_dir: &mut CurrentDir) -> Next {
let join = prev.inner;
let new_dir = just_fmt::fmt_path::fmt_path(current_dir.dir.join(join)).unwrap_or_default();
// If the path is not found, route to error handling
if !new_dir.exists() {
return ErrorDirectoryNotExist::new(new_dir).to_render();
}
current_dir.dir = new_dir;
empty_result!()
}
// Get directory contents via the CurrentDir resource
#[chain]
fn handle_ls(_prev: ListEntry, current_dir: &CurrentDir) -> Next {
let dir = ¤t_dir.dir;
let entries: Vec<String> = std::fs::read_dir(dir)
.into_iter()
.flat_map(|rd| rd.filter_map(|e| e.ok()))
.map(|e| {
let name = e.file_name().to_string_lossy().to_string();
if e.file_type().map(|t| t.is_dir()).unwrap_or(false) {
format!("{}/", name)
} else {
name
}
})
.collect();
// Render ResultList
ResultList::new(entries).to_render()
}
// Render ResultList data
#[renderer]
fn render_list(list: ResultList) {
for item in list.inner {
r_println!("{}", item)
}
}
// Handle exit command event
#[chain]
fn handle_exit(
_prev: ExitEntry,
repl: &mut REPL, // Import REPL resource, registered in `exec_repl`, usable directly
) {
// Set the REPL exit flag; REPL will exit after this loop iteration
repl.exit = true;
}
// Handle clear command event
#[chain]
fn handle_clear(_prev: ClearEntry) {
// Clear the terminal screen
print!("\x1B[2J\x1B[1;1H");
}
// Handle path not found event
#[renderer]
fn render_error_directory_not_exist(err: ErrorDirectoryNotExist) {
r_println!("Directory not found: {}", err.inner.display())
}
// Handle dispatcher not found event
#[renderer]
fn dispatcher_not_found(prev: DispatcherNotFound) {
r_println!("Command not found: \"{}\"", prev.join(", "))
}
gen_program!();
|