#![allow(clippy::borrowed_box)] use crate::{ AnyOutput, ChainProcess, Dispatcher, Next, Program, ProgramCollect, RenderResult, error::ProgramInternalExecuteError, hint::{DispatcherNotFound, RendererNotFound}, }; pub mod error; pub async fn exec( program: Program, ) -> Result { // Match user input let matched: (Box, Vec) = match match_user_input(&program) { Ok(r) => (r.0.clone(), r.1), Err(ProgramInternalExecuteError::DispatcherNotFound) => { // If no Dispatcher is found, dispatch to the DispatcherNotFound Dispatcher // to route it to the NoDispatcherFound struct let disp: Box = Box::new(DispatcherNotFound); (disp, program.args) } Err(e) => return Err(e), }; // Entry point let (dispatcher, args) = matched; let mut current = match dispatcher.begin(args) { ChainProcess::Ok((any, Next::Renderer)) => return Ok(render::(any)), ChainProcess::Ok((any, Next::Chain)) => any, ChainProcess::Err(e) => return Err(e.into()), }; loop { current = { // If a chain exists, execute as a chain if C::has_chain(¤t) { match C::do_chain(current).await { ChainProcess::Ok((any, Next::Renderer)) => return Ok(render::(any)), ChainProcess::Ok((any, Next::Chain)) => any, ChainProcess::Err(e) => return Err(e.into()), } } // If no chain exists, attempt to render else if C::has_renderer(¤t) { let mut render_result = RenderResult::default(); C::render(current, &mut render_result); return Ok(render_result); } // If no renderer exists, transfer to the RendererNotFound Dispatcher for execution else { let disp: Box = Box::new(RendererNotFound); match disp.begin(vec![format!("{:?}", current.type_id)]) { ChainProcess::Ok((any, Next::Renderer)) => return Ok(render::(any)), ChainProcess::Ok((any, Next::Chain)) => any, ChainProcess::Err(e) => return Err(e.into()), } } }; } } /// Match user input against registered dispatchers and return the matched dispatcher and remaining arguments. fn match_user_input( program: &Program, ) -> Result<(&Box, Vec), ProgramInternalExecuteError> { let nodes = get_nodes(program); let command = format!("{} ", program.args.join(" ")); // Find all nodes that match the command prefix let matching_nodes: Vec<&(String, &Box)> = nodes .iter() // Also add a space to the node string to ensure consistent matching logic .filter(|(node_str, _)| command.starts_with(&format!("{} ", node_str))) .collect(); match matching_nodes.len() { 0 => { // No matching node found Err(ProgramInternalExecuteError::DispatcherNotFound) } 1 => { let matched_prefix = matching_nodes[0]; let prefix_len = matched_prefix.0.split_whitespace().count(); let trimmed_args: Vec = program.args.iter().skip(prefix_len).cloned().collect(); Ok((matched_prefix.1, trimmed_args)) } _ => { // Multiple matching nodes found // Find the node with the longest length (most specific match) let matched_prefix = matching_nodes .iter() .max_by_key(|node| node.0.len()) .unwrap(); let prefix_len = matched_prefix.0.split_whitespace().count(); let trimmed_args: Vec = program.args.iter().skip(prefix_len).cloned().collect(); Ok((matched_prefix.1, trimmed_args)) } } } #[inline(always)] fn render(any: AnyOutput) -> RenderResult { let mut render_result = RenderResult::default(); C::render(any, &mut render_result); render_result } // Get all registered dispatcher names from the program fn get_nodes(program: &Program) -> Vec<(String, &Box)> { program .dispatcher .iter() .map(|disp| { let node_str = disp .node() .to_string() .split('.') .collect::>() .join(" "); (node_str, disp) }) .collect() }