好的,现在开始编写 `ResultFruits` 的渲染器 ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } <<<<<<<<<< "我们将在此处编写渲染器代码" gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] <<<<<<<<<< "和 #[chain] 类似,渲染器函数叫 #[renderer]" gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits( <<<<<<<<<< "编写函数体" gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits <<<<<<<<<< "声明接收 ResultFruits 类型" gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) {} <<<<<<<<<< "一般情况下,渲染器什么都不用返回" gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { <<<<<<<<<< "接下来在此处编写渲染逻辑" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = <<<<<<<<<< "首先我们先解包 ResultFruits" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = <<<<<<<<<< "pack! 宏会自动为 ResultFruits 实现 AsRef trait" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = result.as_ref(); <<<<<<<<<< "所以此处可以使用 as_ref()" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; <<<<<<<<<< "当然,deref 也可以解包 ResultFruits" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; for fruit in vec { <<<<<<<<<< "接下来,循环遍历 ResultFruits 中的水果字符串" } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; for fruit in vec { <<<<<<<<<< "在循环中打印内容" } } gen_program!(); ``` --- ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; for fruit in vec { r_println!("{}", fruit) <<<<<<<<<< "使用 r_println 在循环中打印内容" } } gen_program!(); ``` --- ```rust use mingling::prelude::*; <<<<<<<<<< "r_println! 由 prelude 提供" pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; for fruit in vec { r_println!("{}", fruit) } } gen_program!(); ``` --- 至此 `ResultFruits` 的渲染逻辑便已完成 ```rust use mingling::prelude::*; pack!(ResultFruits = Vec); #[chain] fn handle_entry_list(_prev: EntryList) -> Next { let fruits = vec![ "Apple".to_string(), "Banana".to_string(), "Orange".to_string(), ]; ResultFruits::new(fruits) } #[renderer] fn render_fruits(result: ResultFruits) { let vec: &Vec = &*result; for fruit in vec { r_println!("{}", fruit) } } gen_program!(); ```