Learn Mingling and use it to create your first command-line program
## Intro This chapter will guide you through **Mingling** step by step. Before we start, let me explain what **Mingling** can do: Without extra features, it is a sub-command dispatch system based on `proc-macro`: it matches user input, finds & creates the corresponding data, then pushes that data into a dispatcher that continually transforms its type. When the data can no longer be transformed, the program renders the final result to the terminal. In other words, you need to understand a new dev paradigm: **a fully type-based dispatch system**. This may feel **frustrating** at first, but once you get the hang of it, you'll be able to write CLI apps that are super easy to modify and extend. ## Creating a Basic Program Next I'll walk you through creating a basic program—I assume you already have an empty Rust project ready! #### 1. Add Dependencies Add the following deps to `Cargo.toml` ✏️ ```toml [dependencies] mingling = "0.1.9" # If you want the latest, try the version hosted on Github mingling = { git = "https://github.com/catilgrass/mingling", branch = "main" } ``` > [!NOTE] > > This version matches the **Mingling** version used when writing this doc. Check [crates.io](https://crates.io/crates/mingling) for the latest release! 😄 > > **Mingling** docs are actively updated to keep pace with the latest version. #### 2. Create the Program Now, create the program in `src/main.rs` ✏️ ```rust fn main() { // Create ThisProgram and run it ThisProgram::new().exec(); } // The gen_program! macro collects *all preceding* components & types // then generates the `ThisProgram` struct mingling::macros::gen_program!(); ``` > [!TIP] > > When `gen_program!()` expands, it gathers info from other components & types that were expanded before it. This means you must place `gen_program!()` at the very last expansion point in the crate. > > I recommend putting it at the end of `main.rs` or `lib.rs`. #### 3. Create a Command Of course, the program currently does nothing—it won't output anything at runtime. So let's create our first command `greet` and say hi to someone ✏️ ```rust fn main() { // ... } // Create a dispatcher, binding GreetCommand to the "greet" sub-command // When the user specifies this command, send GreetEntry to the dispatcher dispatcher!("greet", GreetCommand => GreetEntry); // ... gen_program!(); ``` Don't be scared by the sudden macro and two new types! Let me explain what this macro does: ##### About the `dispatcher!` macro 💡 1. It creates a `GreetCommand` struct and implements the `Dispatcher` trait *This tells the framework: there's a new dispatcher that will handle a sub-command's behavior.* 2. It implements the `Dispatcher` trait's `node(&self) -> Node` function, setting the node to `"greet"` *This tells the framework: this dispatcher handles the `"greet"` sub-command.* 3. It implements the `Dispatcher` trait's `begin` function, converting the user's full input into the first type `GreetEntry` *This tells the framework: when this dispatcher is matched, it sends a `GreetEntry` type to the dispatcher for further processing.* In short: **"When user types `greet`, I create a `GreetEntry` and throw it into the dispatcher for conversion."** #### 4. Register the Command After creating the `Dispatcher`, we have two types: `GreetCommand` and `GreetEntry`. First, register `GreetCommand` with `ThisProgram` ✏️ ```rust fn main() { let mut program = ThisProgram::new(); // Register the dispatcher program.with_dispatcher(GreetCommand); program.exec(); } ``` Now `ThisProgram` recognizes the `"greet"` sub-command, but the framework still doesn't know what `"greet"` should do. That's where we implement the actual logic: #### 5. Implement Rendering Behavior We want `"greet"` to output `"Hello, World"`: since we're outputting to the screen, we can use another **Mingling** component, `Renderer`, which handles rendering data to the terminal ✏️ ```rust // ... dispatcher!("greet", GreetCommand => GreetEntry); // Declare a renderer `render_greet`, specifying the previous type as `GreetEntry` #[renderer] fn render_greet(_prev: GreetEntry) { r_println!("Hello, World!"); } // ... gen_program!(); // The renderer will be registered with the program ``` For functions marked with `#[renderer]`, **Mingling** strictly enforces only one function signature: ```rust #[renderer] fn renderer_name (_prev: PreviousType) { } ``` The macro reads the type of the first param and tells `gen_program!` that this function renders that type. ##### About `r_println!()` 💡 You might notice that the print macro used inside `#[renderer]` is `r_println!` instead of `println!`. This is because the framework's rendering logic doesn't happen inside that function: after `#[renderer]` expands, it injects a `r: &mut RenderResult` into the function; `r_println!` appends the message to the `RenderResult`, and after the dispatcher closes, the final rendered data is handed to `Program::exec` for output. #### 6. Add Execution Logic I bet you're already itching to implement something like `greet Alice` to output `"Hello, Alice!"`—and this section is about to do just that! **Mingling**'s core execution flow is `Dispatcher -> Chain -> Renderer`, and the key part is `Chain`: it converts the input data type into another type, then lets the dispatcher find the next `Chain` or `Renderer` based on the result type ✏️ ```rust dispatcher!("greet", GreetCommand => GreetEntry); // Wrap the intermediate type `ResultGreetSomeone` pack!(ResultGreetSomeone = String); #[chain] fn handle_greet_entry(prev: GreetEntry) -> Next { let args = prev.inner; let name = args .first() .cloned() .unwrap_or_else(|| "World".to_string()); // Wrap into intermediate type ResultGreetSomeone::new(name) } #[renderer] fn render_greet_someone(prev: ResultGreetSomeone) { // Deref prev to get the raw type r_println!("Hello, {}!", *prev); } ``` Just like `#[renderer]`, we created a `#[chain]` that processes type `GreetEntry` and outputs `ResultGreetSomeone`. This inserts a `Chain` between the original `Dispatcher` and `Renderer`: it extracts the user's input params (or falls back to "World"), then passes them to the renderer to print to the terminal. ##### About `Next` 💡 `Next` is a placeholder generated by `gen_program!()`. After `#[chain]` expands, it's replaced by a type-erased type `ChainProcessWritten by @Weicao-CatilGrass