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| author | 魏曹先生 <1992414357@qq.com> | 2026-07-27 22:50:59 +0800 |
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| committer | 魏曹先生 <1992414357@qq.com> | 2026-07-27 22:50:59 +0800 |
| commit | e88fd90b6daae40e9ef5d4b0d54a81ebd7142ebe (patch) | |
| tree | eb94f3c979a9484149625929f937087459887900 /GETTING_STARTED.md | |
| parent | e6c4324c0db6be33a965aa2c08d3201c40e56403 (diff) | |
chore: rename GETTING_STARTED.md to GETTING-STARTED.md
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| -rw-r--r-- | GETTING_STARTED.md | 732 |
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diff --git a/GETTING_STARTED.md b/GETTING_STARTED.md deleted file mode 100644 index 516122e..0000000 --- a/GETTING_STARTED.md +++ /dev/null @@ -1,732 +0,0 @@ -# Writing with Mingling - -## The Big Picture - -Mingling organizes your CLI program into three distinct phases: - -``` -Input → [Dispatcher] → Entry → [Chain(s)] → Result → [Renderer] → Output -``` - -**Step 1: Input** — The user's raw arguments flow in. -**Step 2: Dispatch** — The **Dispatcher** receives them and wraps them into an **Entry** type. -**Step 3: Chain** — The Entry is handed to a **Chain** function for processing. -**Step 4: Render** — The **Renderer** receives the result and writes it to the terminal. - -> [!NOTE] -> A Chain can produce a **State** type, passed to the next Chain for further processing, -> -> or it can produce a **Result** type, handed to the Renderer for output. - -Every step in this pipeline is a **pure function** annotated with an attribute macro, and the framework recognizes them as long as they meet the requirements. - ---- - -## 1. Defining Commands — `dispatcher!` - -The entry point for every subcommand is the `dispatcher!` macro. It generates two structs for you: a **Dispatcher** (used to register the command with the program) and an **Entry** (a wrapper around `Vec<String>` that holds the raw arguments). - -```rust -use mingling::prelude::*; - -// command.name Dispatcher EntryType -// │ │ │ -dispatcher!("greet", CMDGreet => EntryGreet); - -// Nested subcommand: `remote add` -dispatcher!("remote.add", CMDRemoteAdd => EntryRemoteAdd); -``` - -Then in `main()`, register the dispatcher with the program: - -```rust -dispatcher!("greet", CMDGreet => EntryGreet); - -fn main() { - let mut program = ThisProgram::new(); - program.with_dispatcher(CMDGreet); - program.exec_and_exit(); -} -``` - -Mingling also supports an abbreviated form (with the `extra_macros` feature): - -```rust -// Features: ["extra_macros"] - -// Auto-generates CMDGreet / EntryGreet from "greet" -dispatcher!("greet"); -``` - ---- - -## 2. The Chain — "#[chain]" — Where Logic Lives - -The `#[chain]` attribute turns a plain function into an execution step. Think of it as "the logic that transforms one typed value into another." - -```rust -dispatcher!("greet", CMDGreet => EntryGreet); - -pack!(ResultGreeting = String); - -#[chain] -fn handle_greet(args: EntryGreet) -> Next { - let greeting = args - .inner - .first() - .cloned() - .unwrap_or_else(|| "World".to_string()); - ResultGreeting::new(greeting).into() -} -``` - -Key points: - -- The return type is `Next` — a type alias for `ChainProcess<ThisProgram>`. -- You chain results by calling `.to_chain()` on any `pack!`-ed type. -- You can have **multiple chain functions** for the same command, each transforming the data further. -- With the `async` feature, chain functions can be `async fn`. - ---- - -## 3. The Renderer — "#[renderer]" — How Output Works - -The `#[renderer]` attribute turns a function into an output handler. It receives the final result of a chain and returns a `RenderResult`. - -```rust -use mingling::macros::pack; -use mingling::prelude::*; -use std::io::Write; - -pack!(ResultGreeting = String); - -#[renderer] -fn render_greeting(greeting: ResultGreeting) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Hello, {}!", *greeting).ok(); - result -} -``` - -Inside a renderer, create a `RenderResult`, write to it using `write!` / `writeln!` (from [`std::io::Write`](https://doc.rust-lang.org/std/io/trait.Write.html)), and return it. The output is captured in the buffer and flushed by the framework at the end of the pipeline. - -You can write renderers for **any type** in your program, including error types: - -```rust -use mingling::prelude::*; -use std::io::Write; - -#[renderer] -fn render_dispatcher_not_found(err: ErrorDispatcherNotFound) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Command not found: [{}]", err.join(" ")).ok(); - result -} -``` - ---- - -## 4. Argument Parsing — Picker - -Mingling provides a **Picker** for argument extraction. You can use `pick()` or `pick_or()` on an entry to tag typed values, then parse them into a tuple type all at once. - -```rust -// Features: ["picker"] -dispatcher!("greet", CMDGreet => EntryGreet); -pack!(ResultGreeting = String); - -#[chain] -fn handle_greet(args: EntryGreet) -> Next { - let (name, count) = args - .pick(&arg![String]) // positional argument: first string - .pick_or(&arg![repeat: u8, 'r'], || 1) // optional flag with default value - .unwrap(); - ResultGreeting::new(format!("{} x{}", name, count)).into() -} -``` - -For more details on the Picker, see [arg-picker](https://github.com/mingling-rs/mingling/tree/main/arg_picker) - ---- - -## 5. The Help System — "#[help]" - -Help is just another attribute macro. When the user passes `--help` or `-h`, the program skips the normal chain/render pipeline and routes directly to your `#[help]` function. - -Enable it by adding `BasicProgramSetup`: - -```rust -use mingling::{macros::help, prelude::*, setup::BasicProgramSetup}; -use std::io::Write; - -dispatcher!("greet", CMDGreet => EntryGreet); - -#[help] -fn help_greet(_prev: EntryGreet) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Usage: greet <NAME>").ok(); - writeln!(result, "Greets the user with the given name.").ok(); - result -} - -fn main() { - let mut program = ThisProgram::new(); - program.with_setup(BasicProgramSetup); // enables --help / -h - program.with_dispatcher(CMDGreet); - program.exec_and_exit(); -} - -gen_program!(); -``` - -The flow is: - -- User types `greet --help` -- `BasicProgramSetup` sets `program.user_context.help = true` -- The dispatcher sees this flag and routes to the `#[help]` function instead of the `#[chain]` - ---- - -## 6. Completion — "#[completion]" — Dynamic Shell Completions - -With the `comp` feature, Mingling provides a fully dynamic completion system. You write a function that returns `Suggest` based on the current shell context, and Mingling generates the completion scripts for bash, zsh, fish, and pwsh. - -```rust -// Features: ["comp", "extra_macros"] - -use mingling::{macros::suggest, ShellContext, Suggest}; - -dispatcher!("greet", CMDGreet => EntryGreet); -pack!(ResultName = (u8, String)); - -#[completion(EntryGreet)] -fn complete_greet(ctx: &ShellContext) -> Suggest { - // Suggest positional arguments - if ctx.previous_word == "greet" { - return suggest! { - "Alice": "Likes to receive messages", - "Bob": "Likes to pass messages", - "World" - }; - } - - // Suggest flag arguments - if ctx.typing_argument() { - return suggest! { - "-r": "Number of repetitions", - "--repeat": "Number of repetitions", - } - .strip_typed_argument(ctx); - } - - suggest!() // no suggestions -} -``` - -You also need to register the built-in completion dispatcher: - -```rust -// Features: ["comp"] - -fn main() { - let mut program = ThisProgram::new(); - program.with_dispatcher(crate::CMDCompletion); - program.exec_and_exit(); -} -``` - -In your `build.rs`, generate the shell scripts: - -```rust -// BUILD TIME -// Features: ["comp", "build"] -mingling::build::build_comp_scripts(env!("CARGO_PKG_NAME")).unwrap(); -``` - -For enum-based completions, use `suggest_enum!`: - -```rust -// Features: ["comp", "extra_macros"] - -use mingling::{ShellContext, Suggest}; -use mingling::macros::suggest_enum; -use mingling::EnumTag; - -dispatcher!("lang.select", CMDLang => EntryLang); - -#[derive(EnumTag)] -pub enum ProgrammingLanguages { - Rust, - Python, - JavaScript, -} - -#[completion(EntryLang)] -fn complete_lang(_: &ShellContext) -> Suggest { - suggest_enum!(ProgrammingLanguages) -} -``` - ---- - -## 7. Error Handling - -Mingling doesn't use `?` operator propagation. Instead, errors are just **alternative results** that flow through the same chain/render pipeline. Create error types with `pack!` and route to them with `.to_render()`: - -```rust -use mingling::macros::pack; -use mingling::prelude::*; -use std::io::Write; - -dispatcher!("hello", CMDHello => EntryHello); -pack!(ResultName = String); -pack!(ErrorNoNameProvided = ()); -pack!(ErrorNameTooLong = u16); - -#[chain] -fn handle(args: EntryHello) -> Next { - let Some(name) = args.inner.first().cloned() else { - return ErrorNoNameProvided::default().to_render(); // ← early return to error renderer - }; - - if name.len() > 10 { - return ErrorNameTooLong::new(name.len() as u16).to_render(); - } - - ResultName::new(name).to_render() // ← success path -} - -#[renderer] -fn render_no_name(_: ErrorNoNameProvided) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "No name provided").ok(); - result -} - -#[renderer] -fn render_too_long(len: ErrorNameTooLong) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Name too long: {} > 10", *len).ok(); - result -} -``` - -Two built-in fallback types are always available: - -- `ErrorDispatcherNotFound` — rendered when no dispatcher matches the input -- `ErrorRendererNotFound` — rendered when no renderer is found for a result type - ---- - -## 8. Resource Injection - -Chain and renderer functions can accept **additional parameters** for the program's global state. Resources are singleton values registered with `program.with_resource(...)`. - -```rust -// Features: ["picker", "extra_macros"] - -use std::path::PathBuf; - -dispatcher!("current", CMDCurrent => EntryCurrent); -dispatcher!("cd", CMDCd => EntryCd); - -#[derive(Default, Clone)] -struct ResCurrentDir { - current_dir: PathBuf, -} - -fn main() { - let mut program = ThisProgram::new(); - program.with_resource(ResCurrentDir { - current_dir: std::env::current_dir().unwrap(), - }); - program.with_dispatcher(CMDCurrent); - program.with_dispatcher(CMDCd); - program.exec_and_exit(); -} - -// Read-only access (shared reference): -#[chain] -fn show_current(_prev: EntryCurrent, current_dir: &ResCurrentDir) -> Next { - println!("Current: {}", current_dir.current_dir.display()); - empty_result!() -} - -// Mutable access: -#[chain] -fn change_dir(prev: EntryCd, current_dir: &mut ResCurrentDir) -> Next { - let path = prev.pick_or_default(&arg![String]).unwrap(); - current_dir.current_dir = current_dir.current_dir.join(path); - empty_result!() -} -``` - -Resources can also be injected into `#[renderer]`: - -```rust -use mingling::prelude::*; -use std::io::Write; - -dispatcher!("current", CMDCurrent => EntryCurrent); - -#[derive(Default, Clone)] -struct ResCurrentDir { - current_dir: std::path::PathBuf, -} - -#[renderer] -fn render_current(_: EntryCurrent, current_dir: &ResCurrentDir) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Current directory: {}", current_dir.current_dir.display()).ok(); - result -} -``` - ---- - -## 9. Dispatch Tree — Compile-Time Command Trie - -As your program grows to dozens or hundreds of subcommands, linear dispatcher lookup becomes slow. Enable the `dispatch_tree` feature to convert the command structure into a **prefix tree (Trie)** at compile time. - -```rust -// Features: ["dispatch_tree"] - -dispatcher!("cmd1", CMD1 => Entry1); -dispatcher!("cmd2.sub1", CMD2Sub1 => Entry2Sub1); -dispatcher!("cmd2.sub2", CMD2Sub2 => Entry2Sub2); -dispatcher!("cmd3.sub1.leaf1", CMD3Sub1Leaf1 => Entry3Sub1Leaf1); -dispatcher!("cmd3.sub1.leaf2", CMD3Sub1Leaf2 => Entry3Sub1Leaf2); -// ... dozens more - -fn main() { - let program = ThisProgram::new(); - // No more with_dispatcher calls — it's all compile-time! - program.exec_and_exit(); -} -``` - -With `dispatch_tree` enabled: - -- Dispatchers are auto-collected at compile time -- `Program` no longer stores a dispatcher list -- `program.with_dispatcher(...)` is not compiled -- Lookup is **O(n)** where _n_ is input length, not number of commands - ---- - -## 10. Clap Binding — Using Clap's Parser - -If you prefer clap's powerful argument parsing, use `#[dispatcher_clap]`. It generates a dispatcher from a `clap::Parser` struct. - -```rust -// Features: ["clap"] -// Dependencies: -// clap = "4" - -use mingling::macros::dispatcher_clap; -use mingling::prelude::*; -use std::io::Write; - -#[derive(Default, clap::Parser, Grouped)] -#[dispatcher_clap( - "greet", CMDGreet, - help = true, // auto-generate #[help] from clap - error = ErrorGreetParsed, // capture parse errors as a renderable type -)] -pub struct EntryGreet { - #[clap(default_value = "World")] - name: String, - - #[arg(short, long, default_value_t = 1)] - repeat: i32, -} - -#[renderer] -fn render_greet(greet: EntryGreet) -> RenderResult { - let mut result = RenderResult::new(); - write!(result, "Hello, ").ok(); - for _ in 0..greet.repeat { write!(result, "{}", greet.name).ok(); } - writeln!(result, "!").ok(); - result -} - -#[renderer] -fn render_parse_error(err: ErrorGreetParsed) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "{}", *err).ok(); - result -} -``` - -You can control how clap help is displayed: - -```rust -// Features: ["clap"] - -dispatcher!("greet", CMDGreet => EntryGreet); - -fn main() { - let mut program = ThisProgram::new(); - program.with_dispatcher(CMDGreet); - program.stdout_setting.clap_help_print_behaviour = - mingling::ClapHelpPrintBehaviour::WriteToRenderResult; - // or: PrintDirectly — writes clap help straight to stdout - program.exec_and_exit(); -} -``` - ---- - -## 11. REPL Mode - -With the `repl` feature, turn your CLI into an interactive shell with one method call: - -```rust -// Features: ["repl"] - -fn main() { - ThisProgram::new().exec_repl(); -} -``` - -Mingling provides built-in REPL setups: - -```rust -// Features: ["repl", "extra_macros"] - -use mingling::{ - res::ResREPL, - setup::{BasicREPLReadlineSetup, BasicREPLOutputSetup, BasicREPLPromptSetup}, -}; - -dispatcher!("cd", CMDCd => EntryCd); -dispatcher!("exit", CMDExit => EntryExit); - -fn main() { - let mut program = ThisProgram::new(); - - program.with_dispatcher(CMDCd); - program.with_dispatcher(CMDExit); - - // Enable line reading from stdin - program.with_setup(BasicREPLReadlineSetup); - - // Enable output flushing after each render - program.with_setup(BasicREPLOutputSetup); - - // Custom prompt - program.with_setup(BasicREPLPromptSetup::func(|| "> ".to_string())); - - program.exec_repl(); // ← interactive loop -} - -// Exit the REPL via the ResREPL resource: -#[chain] -fn handle_exit(_prev: EntryExit, repl: &mut ResREPL) { - repl.exit = true; -} -``` - ---- - -## 12. Hooks — Observing the Pipeline - -Mingling provides a `ProgramHook` system for observing every stage of the execution pipeline. Useful for debugging, logging, or telemetry. - -```rust -use mingling::{ - hook::{ProgramControlUnit, ProgramHook}, -}; - -dispatcher!("greet", CMDGreet => EntryGreet); - -fn main() { - let mut program = ThisProgram::new(); - - program.with_hook( - ProgramHook::<ThisProgram>::empty() - .on_begin::<_, ()>(|_| println!("[DEBUG] Program is begin")) - .on_pre_dispatch(|info| println!("[DEBUG] Pre dispatch: {}", info.arguments.join(" "))) - .on_post_dispatch(|info| println!("[DEBUG] Post dispatch: {}", info.entry)) - .on_pre_chain(|info| { - println!("[DEBUG] Pre chain: {}", info.input); - }) - .on_post_chain(|info| println!("[DEBUG] Post chain: {}", info.output.member_id())) - .on_finish(|_| { - println!("[DEBUG] Loop end"); - ProgramControlUnit::OverrideExitCode(0) // Override exit code - }) - .on_pre_render(|info| println!("[DEBUG] Pre render: {}", info.input)) - .on_post_render(|_| println!("[DEBUG] Post render")), - ); - - program.with_dispatcher(CMDGreet); - program.exec_and_exit(); -} -``` - ---- - -## 13. Structural Renderer — Structured Output (JSON/YAML) - -With the `structural_renderer` feature, users can add `--json` or `--yaml` flags to get structured output instead of human-readable text. - -```rust -// Features: ["structural_renderer", "picker"] -// Dependencies: -// serde = "1" - -use mingling::prelude::*; -use mingling::macros::buffer; -use mingling::setup::picker::StructuralRendererSetup; -use mingling::Grouped; -use mingling::StructuralData; -use serde::Serialize; -use std::io::Write; - -dispatcher!("render", CMDRender => EntryRender); - -#[derive(Default, StructuralData, Serialize, Grouped)] -struct ResultInfo { - name: String, - age: i32, -} - -#[chain] -fn render_info(args: EntryRender) -> Next { - let (name, age) = args - .pick_or_default(&arg![String]) - .pick_or_default(&arg![i32]) - .unwrap(); - ResultInfo { name, age }.to_chain() -} - -#[renderer(buffer)] -fn render_info_result(info: ResultInfo) { - r_println!("{} is {} years old", info.name, info.age); -} - -fn main() { - let mut program = ThisProgram::new(); - program.with_setup(StructuralRendererSetup); // enables --json / --yaml - program.with_dispatcher(CMDRender); - let _ = program.exec(); -} -``` - -Then users can do: - -```bash -$ myapp render Bob 22 -Bob is 22 years old - -$ myapp render Bob 22 --json -{"name":"Bob","age":22} - -$ myapp render Bob 22 --yaml -name: Bob -age: 22 -``` - ---- - -## 14. Async Support - -Enable the `async` feature to use `async fn` inside `#[chain]`: - -```rust -// Features: ["async", "picker"] -// Dependencies: -// tokio = { version = "1", features = ["full"] } - -use std::io::Write; -use std::time::Duration; - -dispatcher!("download", CMDDownload => EntryDownload); -pack!(ResultDownloaded = String); - -#[chain] -pub async fn handle_download(args: EntryDownload) -> Next { - let file = args.pick_or_default(&arg![String]).unwrap(); - download_file(file).await.into() -} - -async fn download_file(name: String) -> ResultDownloaded { - tokio::time::sleep(Duration::from_secs(1)).await; - ResultDownloaded::new(name) -} - -#[renderer] -fn render_downloaded(result: ResultDownloaded) -> RenderResult { - let mut r = RenderResult::new(); - writeln!(r, "\"{}\" downloaded.", *result).ok(); - r -} -``` - -> [!NOTE] -> -> `#[renderer]` functions cannot be async. When `async` is enabled, `program.exec_and_exit().await` returns a Future. - ---- - -## 15. Wrapping Up — `gen_program!()` - -At the very end of your crate root (main.rs / lib.rs), call `gen_program!()` to generate the `ThisProgram` struct, the `Next` type alias, and all internal plumbing. - -```rust -use mingling::macros::gen_program; - -gen_program!(); -``` - -It must be placed **after** all your `dispatcher!`, `pack!`, `#[chain]`, `#[renderer]`, and `#[help]` declarations. - ---- - -## Putting It All Together - -Here's a complete, runnable program: - -```rust -use mingling::macros::pack; -use mingling::prelude::*; -use std::io::Write; - -dispatcher!("greet", CMDGreet => EntryGreet); - -fn main() { - let mut program = ThisProgram::new(); - program.with_dispatcher(CMDGreet); - program.exec_and_exit(); -} - -pack!(ResultGreeting = String); - -#[chain] -fn handle_greet(args: EntryGreet) -> Next { - let greeting = args - .inner - .first() - .cloned() - .unwrap_or_else(|| "World".to_string()); - ResultGreeting::new(greeting).into() -} - -#[renderer] -fn render_greeting(greeting: ResultGreeting) -> RenderResult { - let mut result = RenderResult::new(); - writeln!(result, "Hello, {}!", *greeting).ok(); - result -} - -gen_program!(); -``` - -```bash -$ myapp greet -Hello, World! - -$ myapp greet Alice -Hello, Alice! -``` |
