use crate::constants::DEFAULT_PORT_UDP; use crate::player::player_info::PlayerInfo; use std::net::SocketAddr; /// 玩家客户端 pub struct PadClient { player_info: PlayerInfo, remote_addr: SocketAddr, receive_skin_package : bool } impl Default for PadClient { fn default() -> Self { PadClient { player_info: PlayerInfo::default(), remote_addr: SocketAddr::from(([127, 0, 0, 1], DEFAULT_PORT_UDP)), receive_skin_package: true } } } impl PadClient { /// # 连接到服务器 pub fn connect_server(&self) { } }