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use quick_xml::de::from_str;
use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayoutXml {
pub preload: Preload,
pub events: Events,
pub layout: Layout,
}
#[derive(Debug, Deserialize)]
pub struct Preload {
#[serde(rename = "sound", default)]
pub sounds: Vec<Asset>,
#[serde(rename = "image", default)]
pub images: Vec<Asset>,
#[serde(rename = "text", default)]
pub texts: Vec<Asset>,
}
#[derive(Debug, Deserialize)]
pub struct Asset {
#[serde(rename = "@src")]
pub src: String,
#[serde(rename = "$text")]
pub name: String,
}
#[derive(Debug, Deserialize)]
pub struct Events {
#[serde(rename = "lua_setup", default)]
pub lua_setup: Option<String>,
#[serde(rename = "lua_exit", default)]
pub lua_exit: Option<String>,
#[serde(rename = "lua", default)]
pub lua_scripts: Vec<Lua>,
}
#[derive(Debug, Deserialize)]
pub struct Lua {
#[serde(rename = "@id")]
pub id: String,
#[serde(rename = "@src", default)]
pub src: Option<String>,
#[serde(rename = "$text", default)]
pub content: Option<String>,
}
#[derive(Debug, Deserialize)]
pub struct Layout {
#[serde(rename = "box_layout")]
pub boxes: Vec<BoxLayout>,
}
#[derive(Debug, Deserialize)]
pub struct BoxLayout {
pub button_bind: ButtonBind,
pub position: String,
pub pivot: String,
pub size: String,
pub name: String,
}
#[derive(Debug, Deserialize)]
pub struct ButtonBind {
#[serde(rename = "on_click")]
pub on_click: OnClick,
}
#[derive(Debug, Deserialize)]
pub struct OnClick {
#[serde(rename = "@event")]
pub event: String,
}
impl LayoutXml {
pub fn parse_xml(xml: String) -> Result<LayoutXml, quick_xml::DeError> {
let wrapped = format!("<root>{}</root>", xml);
let layout_xml: LayoutXml = from_str(&wrapped)?;
Ok(layout_xml)
}
}
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