use std::sync::Arc; use log::LevelFilter::Trace; use nogamepads::logger_utils::logger_build; use nogamepads_core::data::controller::structs::ControllerData; use nogamepads_core::data::player::structs::Player; use nogamepads_core::service::tcp_network::pad_client::structs::PadClientNetwork; use nogamepads_core::service::tcp_network::utils::tokio_utils::build_tokio_runtime; fn main () { logger_build(Trace); let mut player = Player::register( env!("TEST_PLAYER_ACCOUNT").to_string(), env!("TEST_PLAYER_PASSWORD").to_string() ); player.nickname(&env!("TEST_PLAYER_NICKNAME").to_string()); let mut controller = ControllerData::default(); controller.bind_player(player); let runtime = controller.runtime(); let client = PadClientNetwork::build(Arc::clone(&runtime)); build_tokio_runtime("Tokio Runtime".to_string()).block_on(client.build_entry()) }