# About bindings ​ `NoGamepads` provides language bindings for `C` and `C#`, enabling you to invoke its core functionality using either `C` or` C#` languages. ​ If you are working with more popular game engines, you may directly utilize our provided engine plugins, which are specifically crafted for the corresponding game engine. ## Language Bindings 1. [C_Lang bindings](./lang/clang/CLang_bindings.md) ![Completed](https://img.shields.io/badge/Status-Completed-brightgreen) 2. [C_Sharp bindings](./lang/clang/CSharp_bindings.md) ![In Development](https://img.shields.io/badge/Status-In_Development-yellow) ## Game Engine Bindings 1. [Bevy](./engine/nogamepads_bevy/Bevy_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey) 2. [Godot](./engine/nogamepads_godot/Godot_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey) 3. [Unity](./engine/nogamepads_unity/Unity_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey) 4. [Unreal](./engine/nogamepads_unreal/Unreal_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey)