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author1992414357@qq.com <1992414357@qq.com>2025-06-18 02:54:07 +0800
committer1992414357@qq.com <1992414357@qq.com>2025-06-18 02:54:07 +0800
commit2aef4536145495aa324e47797c09b5bfb8dddea5 (patch)
tree6d78acc8a1dc7daf18b57bf8a2b4a5d97173f37d /core/bindings
parent768e2d50fdbf8a2de8b57e7363cf26d95dbdc015 (diff)
Finished CBindings
Diffstat (limited to 'core/bindings')
-rw-r--r--core/bindings/lang/clang/configures/nogamepads_data.toml4
-rw-r--r--core/bindings/lang/clang/configures/nogamepads_utils.toml10
-rw-r--r--core/bindings/lang/clang/headers/nogamepads_utils.h671
3 files changed, 3 insertions, 682 deletions
diff --git a/core/bindings/lang/clang/configures/nogamepads_data.toml b/core/bindings/lang/clang/configures/nogamepads_data.toml
index 9feb4a9..5171450 100644
--- a/core/bindings/lang/clang/configures/nogamepads_data.toml
+++ b/core/bindings/lang/clang/configures/nogamepads_data.toml
@@ -15,5 +15,7 @@ include = [
"ngpd_game",
"ngpd_service_types",
- "ngpd_tcp_service"
+ "ngpd_tcp_service",
+
+ "logger_utils"
] \ No newline at end of file
diff --git a/core/bindings/lang/clang/configures/nogamepads_utils.toml b/core/bindings/lang/clang/configures/nogamepads_utils.toml
deleted file mode 100644
index 4d1c271..0000000
--- a/core/bindings/lang/clang/configures/nogamepads_utils.toml
+++ /dev/null
@@ -1,10 +0,0 @@
-language = "C"
-include_guard = "NOGAMEPADS_UTILS_H"
-header = "// Auto generated by cbindgen 0.29.0"
-cpp_compat = true
-
-[parse]
-parse_deps = true
-include = [
- "logger_utils"
-] \ No newline at end of file
diff --git a/core/bindings/lang/clang/headers/nogamepads_utils.h b/core/bindings/lang/clang/headers/nogamepads_utils.h
deleted file mode 100644
index df8628e..0000000
--- a/core/bindings/lang/clang/headers/nogamepads_utils.h
+++ /dev/null
@@ -1,671 +0,0 @@
-// Auto generated by cbindgen 0.29.0
-
-#ifndef NOGAMEPADS_UTILS_H
-#define NOGAMEPADS_UTILS_H
-
-#include <stdarg.h>
-#include <stdbool.h>
-#include <stdint.h>
-#include <stdlib.h>
-
-typedef enum FfiConnectionMessageTag {
- ConnectionJoin,
- ConnectionRequestGameInfos,
- ConnectionRequestLayoutConfigure,
- ConnectionRequestSkinPackage,
- ConnectionReady,
- ConnectionError,
-} FfiConnectionMessageTag;
-
-typedef enum FfiConnectionResponseMessageTag {
- GameInfosResponse,
- DenyResponse,
- FailResponse,
- OkResponse,
- WelcomeResponse,
- ErrorResponse,
-} FfiConnectionResponseMessageTag;
-
-typedef enum FfiControlMessageTag {
- CtrlMsg,
- CtrlPressed,
- CtrlReleased,
- CtrlAxis,
- CtrlDir,
- CtrlExit,
- CtrlError,
- CtrlEnd,
-} FfiControlMessageTag;
-
-typedef enum FfiExitReason {
- ExitReason,
- GameOverReason,
- ServerClosedReason,
- YouAreKickedReason,
- YouAreBannedReason,
- ErrorReason,
-} FfiExitReason;
-
-typedef enum FfiGameMessageTag {
- GameEventTrigger,
- GameMsg,
- GameLetExit,
- GameError,
- GameEnd,
-} FfiGameMessageTag;
-
-typedef enum FfiJoinFailedMessage {
- ContainIdenticalPlayer,
- PlayerBanned,
- GameLocked,
- UnknownError,
-} FfiJoinFailedMessage;
-
-typedef enum FfiServiceType {
- Unknown,
- TCPConnection,
- BlueTooth,
- USB,
-} FfiServiceType;
-
-typedef struct FfiAccount {
- char *id;
- char *player_hash;
-} FfiAccount;
-
-typedef struct FfiCustomize {
- char *nickname;
- int color_hue;
- double color_saturation;
- double color_value;
-} FfiCustomize;
-
-typedef struct FfiPlayer {
- struct FfiAccount account;
- struct FfiCustomize *customize;
-} FfiPlayer;
-
-typedef struct FfiKeyAndAxis {
- uint8_t key;
- double axis;
-} FfiKeyAndAxis;
-
-typedef struct FfiKeyAndDirection {
- uint8_t key;
- double x;
- double y;
-} FfiKeyAndDirection;
-
-typedef union FfiControlMessageUnion {
- char *message;
- uint8_t key;
- struct FfiKeyAndAxis key_and_axis;
- struct FfiKeyAndDirection key_and_direction;
-} FfiControlMessageUnion;
-
-typedef struct FfiControlMessage {
- enum FfiControlMessageTag tag;
- union FfiControlMessageUnion data;
-} FfiControlMessage;
-
-typedef union FfiGameMessageUnion {
- uint8_t key;
- char *message;
- enum FfiExitReason exit_reason;
-} FfiGameMessageUnion;
-
-typedef struct FfiGameMessage {
- enum FfiGameMessageTag tag;
- union FfiGameMessageUnion data;
-} FfiGameMessage;
-
-typedef union FfiConnectionMessageUnion {
- struct FfiPlayer player;
-} FfiConnectionMessageUnion;
-
-typedef struct FfiConnectionMessage {
- enum FfiConnectionMessageTag tag;
- union FfiConnectionMessageUnion data;
-} FfiConnectionMessage;
-
-typedef struct KeyValuePair {
- char *key;
- char *value;
-} KeyValuePair;
-
-typedef struct FfiGameInfo {
- struct KeyValuePair *data;
- uintptr_t len;
- uintptr_t cap;
-} FfiGameInfo;
-
-typedef union FfiConnectionResponseMessageUnion {
- struct FfiGameInfo game_info;
- enum FfiJoinFailedMessage failed_message;
-} FfiConnectionResponseMessageUnion;
-
-typedef struct FfiConnectionResponseMessage {
- enum FfiConnectionResponseMessageTag tag;
- union FfiConnectionResponseMessageUnion data;
-} FfiConnectionResponseMessage;
-
-typedef struct FfiControllerData {
- void *_0;
-} FfiControllerData;
-
-typedef struct FfiControllerRuntime {
- void *inner;
- void (*drop_fn)(void*);
-} FfiControllerRuntime;
-
-typedef struct FfiGameData {
- void *_0;
-} FfiGameData;
-
-typedef struct FfiGameRuntimeArchive {
- void *_0;
-} FfiGameRuntimeArchive;
-
-typedef struct FfiGameRuntime {
- void *inner;
- void (*drop_fn)(void*);
-} FfiGameRuntime;
-
-typedef struct FfiControlEvent {
- struct FfiPlayer player;
- struct FfiControlMessage message;
-} FfiControlEvent;
-
-typedef struct FfiButtonStatus {
- bool found;
- bool pressed;
- bool released;
-} FfiButtonStatus;
-
-typedef struct FfiAxis {
- bool found;
- double axis;
-} FfiAxis;
-
-typedef struct FfiDirection {
- bool found;
- double x;
- double y;
-} FfiDirection;
-
-typedef struct FfiBooleanResult {
- bool found;
- bool result;
-} FfiBooleanResult;
-
-typedef struct FfiPlayerList {
- struct FfiPlayer *players;
- uintptr_t len;
- uintptr_t cap;
-} FfiPlayerList;
-
-typedef struct FfiTcpClientService {
- void *_0;
-} FfiTcpClientService;
-
-typedef struct FfiTcpServerService {
- void *_0;
-} FfiTcpServerService;
-
-#ifdef __cplusplus
-extern "C" {
-#endif // __cplusplus
-
-void free_c_string(char *ptr);
-
-/**
- * Register a player
- */
-struct FfiPlayer *player_register(const char *id, const char *password);
-
-/**
- * Register a player from hash
- */
-struct FfiPlayer *player_from_hash(const char *hash);
-
-/**
- * Get a hash from player
- */
-const char *player_get_hash(struct FfiPlayer *player);
-
-/**
- * Check if the player's password is correct
- */
-bool player_check(const struct FfiPlayer *player, const char *password);
-
-/**
- * Set the player's nickname
- */
-void player_set_nickname(struct FfiPlayer *player, const char *nickname);
-
-/**
- * Set the player's hue
- */
-void player_set_hue(struct FfiPlayer *player, int hue);
-
-/**
- * Set the player's HSV color
- */
-void player_set_hsv(struct FfiPlayer *player, int hue, double saturation, double value);
-
-/**
- * Free the player
- */
-void free_player(struct FfiPlayer *player);
-
-/**
- * Free ControlMessage
- */
-void free_control_message(struct FfiControlMessage *msg);
-
-/**
- * Free GameMessage
- */
-void free_game_message(struct FfiGameMessage *msg);
-
-/**
- * Free ExitReason
- */
-void free_exit_reason(enum FfiExitReason *msg);
-
-/**
- * Free ConnectionMessage
- */
-void free_connection_message(struct FfiConnectionMessage *msg);
-
-/**
- * Free ConnectionResponseMessage
- */
-void free_connection_response_message(struct FfiConnectionResponseMessage *msg);
-
-/**
- * Free JoinFailedMessage
- */
-void free_join_failed_message(enum FfiJoinFailedMessage *msg);
-
-void free_game_info(struct FfiGameInfo map);
-
-/**
- * Create controller data
- */
-struct FfiControllerData *controller_data_new(void);
-
-/**
- * Bind player to controller
- */
-void controller_data_bind_player(struct FfiControllerData *controller,
- struct FfiPlayer *ffi_player);
-
-/**
- * Build runtime
- */
-struct FfiControllerRuntime *controller_data_build_runtime(struct FfiControllerData *controller);
-
-/**
- * Free ControllerData memory
- */
-void free_controller_data(struct FfiControllerData *controller);
-
-/**
- * Close runtime and exit game
- */
-void controller_runtime_close(struct FfiControllerRuntime *runtime);
-
-/**
- * Send control message
- */
-void controller_runtime_send_message(struct FfiControllerRuntime *runtime,
- struct FfiControlMessage *control_message);
-
-/**
- * Send text message
- */
-void controller_runtime_send_text_message(struct FfiControllerRuntime *runtime,
- const char *message_ptr);
-
-/**
- * Press a button
- */
-void controller_runtime_press_a_button(struct FfiControllerRuntime *runtime, uint8_t key);
-
-/**
- * Release a button
- */
-void controller_runtime_release_a_button(struct FfiControllerRuntime *runtime, uint8_t key);
-
-/**
- * Change axis value
- */
-void controller_runtime_change_axis(struct FfiControllerRuntime *runtime, uint8_t key, double axis);
-
-/**
- * Change direction value
- */
-void controller_runtime_change_direction(struct FfiControllerRuntime *runtime,
- uint8_t key,
- double x,
- double y);
-
-/**
- * Pop a message from the queue
- */
-struct FfiGameMessage *controller_runtime_pop(struct FfiControllerRuntime *runtime);
-
-/**
- * Free runtime memory
- */
-void free_controller_runtime(struct FfiControllerRuntime *runtime);
-
-/**
- * Create game data
- */
-struct FfiGameData *game_data_new(void);
-
-/**
- * Add info
- */
-struct FfiGameData *game_data_add_info(struct FfiGameData *data,
- const char *key,
- const char *value);
-
-/**
- * Set name info
- */
-struct FfiGameData *game_data_set_name_info(struct FfiGameData *data, const char *name);
-
-/**
- * Set version info
- */
-struct FfiGameData *game_data_set_version_info(struct FfiGameData *data, const char *version);
-
-/**
- * Load data archive
- */
-struct FfiGameData *game_data_load_archive(struct FfiGameData *data,
- struct FfiGameRuntimeArchive *archive);
-
-/**
- * Build runtime by data
- */
-struct FfiGameRuntime *game_data_build_runtime(struct FfiGameData *data);
-
-/**
- * Free data
- */
-void free_game_data(struct FfiGameData *data);
-
-/**
- * Create game archive data
- */
-struct FfiGameRuntimeArchive *game_archive_data_new(void);
-
-/**
- * Add ban player
- */
-struct FfiGameRuntimeArchive *game_archive_data_add_ban_player(struct FfiGameRuntimeArchive *data,
- struct FfiPlayer *ffi_player);
-
-/**
- * Free data
- */
-void free_game_archive_data(struct FfiGameRuntimeArchive *data);
-
-/**
- * Send a message to
- */
-void game_runtime_send_message_to(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- struct FfiGameMessage *message,
- enum FfiServiceType service_type);
-
-/**
- * Send a text message
- */
-void game_runtime_send_text_message(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- enum FfiServiceType service_type,
- const char *text);
-
-/**
- * Send a event message
- */
-void game_runtime_send_event(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- enum FfiServiceType service_type,
- uint8_t key);
-
-/**
- * Pop a control event
- */
-struct FfiControlEvent *game_runtime_pop_control_event(struct FfiGameRuntime *runtime);
-
-/**
- * Let player exit
- */
-void game_runtime_let_exit(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- enum FfiServiceType service_type,
- enum FfiExitReason reason);
-
-/**
- * Kick a player
- */
-void game_runtime_kick_player(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- enum FfiServiceType service_type);
-
-/**
- * Ban a player (And kick)
- */
-void game_runtime_ban_player(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- enum FfiServiceType service_type);
-
-/**
- * Pardon a player
- */
-void game_runtime_pardon_player(struct FfiGameRuntime *runtime, const struct FfiPlayer *player);
-
-/**
- * Close runtime
- */
-void game_runtime_close(struct FfiGameRuntime *runtime);
-
-/**
- * Lock game
- */
-void game_runtime_lock(struct FfiGameRuntime *runtime);
-
-/**
- * Unlock game
- */
-void game_runtime_unlock(struct FfiGameRuntime *runtime);
-
-/**
- * Get game lock status
- */
-bool game_runtime_get_lock_status(struct FfiGameRuntime *runtime);
-
-/**
- * Get button status of player
- */
-struct FfiButtonStatus game_runtime_get_button_status(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- uint8_t key);
-
-/**
- * Get axis value of player
- */
-struct FfiAxis game_runtime_get_axis(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- uint8_t key);
-
-/**
- * Get direction value of player
- */
-struct FfiDirection game_runtime_get_direction(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player,
- uint8_t key);
-
-/**
- * Get service type of player
- */
-enum FfiServiceType game_runtime_get_service_type(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player);
-
-/**
- * Is player banned
- */
-struct FfiBooleanResult game_runtime_is_player_banned(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player);
-
-/**
- * Is player online
- */
-struct FfiBooleanResult game_runtime_is_player_online(struct FfiGameRuntime *runtime,
- const struct FfiPlayer *player);
-
-/**
- * Get online list
- */
-struct FfiPlayerList game_runtime_get_online_list(struct FfiGameRuntime *runtime);
-
-/**
- * Get banned list
- */
-struct FfiPlayerList game_runtime_get_banned_list(struct FfiGameRuntime *runtime);
-
-/**
- * Free game runtime
- */
-void free_game_runtime(struct FfiGameRuntime *runtime);
-
-/**
- * Free control event
- */
-void free_control_event(struct FfiControlEvent *event);
-
-/**
- * Free player list
- */
-void free_player_list(struct FfiPlayerList list);
-
-/**
- * Free service type tag
- */
-void free_ffi_service_type(enum FfiServiceType *ptr);
-
-/**
- * Build tcp client
- */
-struct FfiTcpClientService *tcp_client_build(struct FfiControllerRuntime *runtime);
-
-/**
- * Bind ipv4 address
- */
-void tcp_client_bind_ipv4(struct FfiTcpClientService *service,
- uint8_t a0,
- uint8_t a1,
- uint8_t a2,
- uint8_t a3);
-
-/**
- * Bind ipv6 address
- */
-bool tcp_client_bind_ipv6(struct FfiTcpClientService *service, const char *ip_str);
-
-/**
- * Bind port
- */
-void tcp_client_bind_port(struct FfiTcpClientService *service, uint16_t port);
-
-/**
- * Bind address with ipv4
- */
-void tcp_client_bind_address_v4(struct FfiTcpClientService *service,
- uint8_t a0,
- uint8_t a1,
- uint8_t a2,
- uint8_t a3,
- uint16_t port);
-
-/**
- * Bind address with ipv6
- */
-bool tcp_client_bind_address_v6(struct FfiTcpClientService *service,
- const char *ip_str,
- uint16_t port);
-
-/**
- * Connect
- */
-void tcp_client_connect(struct FfiTcpClientService *service);
-
-/**
- * Free tcp client
- */
-void free_tcp_client(struct FfiTcpClientService *service);
-
-/**
- * Build tcp server
- */
-struct FfiTcpServerService *tcp_server_build(struct FfiGameRuntime *runtime);
-
-/**
- * Bind ipv4 address
- */
-void tcp_server_bind_ipv4(struct FfiTcpServerService *service,
- uint8_t a0,
- uint8_t a1,
- uint8_t a2,
- uint8_t a3);
-
-/**
- * Bind ipv6 address
- */
-bool tcp_server_bind_ipv6(struct FfiTcpServerService *service, const char *ip_str);
-
-/**
- * Bind port
- */
-void tcp_server_bind_port(struct FfiTcpServerService *service, uint16_t port);
-
-/**
- * Bind address with ipv4
- */
-void tcp_server_bind_address_v4(struct FfiTcpServerService *service,
- uint8_t a0,
- uint8_t a1,
- uint8_t a2,
- uint8_t a3,
- uint16_t port);
-
-/**
- * Bind address with ipv6
- */
-bool tcp_server_bind_address_v6(struct FfiTcpServerService *service,
- const char *ip_str,
- uint16_t port);
-
-/**
- * Start listening
- */
-void tcp_server_listening_block_on(struct FfiTcpServerService *service);
-
-/**
- * Free tcp server
- */
-void free_tcp_server(struct FfiTcpServerService *service);
-
-void enable_logger(uint8_t level);
-
-#ifdef __cplusplus
-} // extern "C"
-#endif // __cplusplus
-
-#endif /* NOGAMEPADS_UTILS_H */