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authorWeicao Mao <1992414357@qq.com>2025-06-13 22:44:31 +0800
committerGitHub <noreply@github.com>2025-06-13 22:44:31 +0800
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treeacda9f392e9521286a7cefd7928566e470ee8e6a
parentc82506dd6313804a69e6ba7fd8603a92c1437505 (diff)
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-# No Gamepads [![License](https://img.shields.io/github/license/CatilGrass/NoGamepads)](https://github.com/CatilGrass/NoGamepads/blob/main/LICENSE-MIT)![Development Status](https://img.shields.io/badge/status-Development_In_Progress-yellow)
+# No Gamepads
+[![License](https://img.shields.io/github/license/CatilGrass/NoGamepads)](https://github.com/CatilGrass/NoGamepads/blob/main/LICENSE-MIT)
+![Development Status](https://img.shields.io/badge/status-Development_In_Progress-yellow)
​ `No Gamepads` expands your game's control capabilities: enabling players to connect mobile devices as in-game controllers. For local multiplayer games, it eliminates the need for each player to own a physical controller, avoids crowding around a single keyboard, and removes the hassle of configuring complex input mappings – just use a smartphone!