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path: root/Assets/Scripts/GamePlay/Player/WheelTransforms.cs
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using System;
using UnityEngine;

namespace GamePlay.Player
{
    [ExecuteAlways]
    public class WheelTransforms : MonoBehaviour
    {
        [Header("Parameters")] 
        [Range(0f, 4f)] public float length;
        [Range(0f, 4f)] public float width;
        [Range(-5f, 5f)] public float offsetX;
        [Range(-5f, 5f)] public float offsetZ;
        [Range(-5f, 5f)] public float offsetY;
        
        [Header("Bindings")]
        public Transform frontLeft;
        public Transform frontRight;
        public Transform rearLeft;
        public Transform rearRight;

#if UNITY_EDITOR
        private void Update()
        {
            if (Application.isPlaying) return;
            UpdateWheels();
        }
#endif

        private void FixedUpdate()
        {
            UpdateWheels();
        }

        private void UpdateWheels()
        {
            frontLeft.localPosition = GetPosition(-1, 1);
            frontRight.localPosition = GetPosition(1, 1);
            rearLeft.localPosition = GetPosition(-1, -1);
            rearRight.localPosition = GetPosition(1, -1);
        }

        private Vector3 GetPosition(float axisX, float axisZ)
        {
            return new Vector3(width / 2 * axisX + offsetX, offsetY, length / 2 * axisZ + offsetZ);
        }
    }
}