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author魏曹先生 <1992414357@qq.com>2026-03-01 09:36:29 +0800
committer魏曹先生 <1992414357@qq.com>2026-03-01 09:36:29 +0800
commitc2b26c0491886b99f422e830cd9ec1637a4ddc2e (patch)
treeec5a2b8aaf2e4568bd7ad59aa812864915bc6bdc /Assets/Scripts/Camera/BindCameraHeightToShader.cs
firstmaster
Diffstat (limited to 'Assets/Scripts/Camera/BindCameraHeightToShader.cs')
-rw-r--r--Assets/Scripts/Camera/BindCameraHeightToShader.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/Scripts/Camera/BindCameraHeightToShader.cs b/Assets/Scripts/Camera/BindCameraHeightToShader.cs
new file mode 100644
index 0000000..4381e2c
--- /dev/null
+++ b/Assets/Scripts/Camera/BindCameraHeightToShader.cs
@@ -0,0 +1,53 @@
+using UnityEngine;
+
+namespace Camera
+{
+ public class BindCameraHeightToShader : MonoBehaviour
+ {
+ public float layerHeight = 5;
+ private static readonly int PlayerHeight = Shader.PropertyToID("_PlayerHeight");
+ private static readonly int LayerHeight = Shader.PropertyToID("_LayerHeight");
+
+ private float scaleAverage
+ {
+ get
+ {
+ var t = transform;
+ var scale = t.localScale;
+ var average = (scale.x + scale.y + scale.z) / 3;
+ return average;
+ }
+ }
+
+ private void FixedUpdate()
+ {
+ Shader.SetGlobalFloat(PlayerHeight, transform.position.y);
+ Shader.SetGlobalFloat(LayerHeight, layerHeight);
+ }
+
+ private void OnDrawGizmos()
+ {
+ var t = transform;
+ var average = this.scaleAverage;
+
+ Gizmos.color = Color.yellow;
+ Gizmos.DrawWireCube(
+ t.position,
+ new Vector3(2f, 0.2f, 2f) * average
+ );
+ }
+
+ private void OnDrawGizmosSelected()
+ {
+ var t = transform;
+ var average = this.scaleAverage;
+
+ Gizmos.color = Color.green;
+ Gizmos.DrawWireCube(
+ t.position + Vector3.up * (layerHeight / 2),
+ (new Vector3(2.2f, 0f, 2.2f) * average) +
+ Vector3.up * layerHeight
+ );
+ }
+ }
+}